pub fn ontouchmove<__Marker>(
_f: impl SuperInto<Callback<Event<TouchData>>, __Marker>,
) -> Attribute
Expand description
The touchmove
event fires when the user is touching over an element.
Event Data: TouchData
ยงExample
fn app() -> Element {
rsx!(
rect {
width: "100",
height: "100",
background: "red",
ontouchmove: |_| println!("Touching!")
}
)
}